![]() ![]() Once here, slide up, right, down, left, up, left, down, right, and down. This way, you can slide the ice upward to bump into the statue, then slide left into the central ice maze. Enter the door to the left of the downstairs to reach the center-right part of the map screen, and move the statue three tiles left so that it falls onto the ice. ![]() Go back left and slide across the ice to reach the southeast corner of the map screen. Proceed all the way down to the southwest corner of the map area, and walk right along the path above the ice to reach a pair of chests containing a Lucky Pepper and the Bone Armlet. Enter the door to your lower left, and in the next room, step on the switch to open a door down. The main segment of Harapa Ruins is a series of rooms that extends across the entire map screen, and is filled with ice that makes you slide uncontrollably. Slide down the cliff slides, then take the lower left exit down. You can now get to the chest at the northwest corner of the screen, which contains your next strong weapon artifact, the Mystery Blade. Growth the other plant so that you can hop left across the ice pillar and walk across the gate, and cast Move on the statue to the left and drop it into the water so you can hop to the elevated left portion of the screen. In the subsequent room with a river that runs straight through it, cast Growth on the plant, climb it, then head down, hop over the puddle, then cast Cold Snap on the puddle to turn it into an ice pillar. In this new watery room, there are two forks down take the right fork down. Inside, go down to and stand on the large Zol cube, which is an elevator that lowers you all the way down in Harapa Ruins B3. ![]() This allows you to access the structure at the north end hop northeast across the logs in front of you, then hop northwest the rest of the way to the north structure. Much later in the game, when you are tasked in Passaj to go to Harapa Ruins, return to the exterior screen, which is now filled with water. Follow the linear path north into Harapa Ruins' exterior screen and go straight up along the wall to the Mars Djinni Cinder, which joins without a fight. Go to the lit torch just northwest of that and cast the Douse Psynergy on it to put it out, therefore allowing you to hop over it. To reach this, go into Harapa's sanctum and step out onto its elevated balcony. The only thing that can be reached here is the Mars Djinni at the northeast corner of the screen. When you first arrive in Harapa early in the game, the first, exterior screen of Harapa Ruins north of that is dried up, and the structure at the north end cannot be reached. The ruins are quickly reactivated by Matthew and Nyunpa, who is freed after the queen's downfall, by using the gemstone's power to refreeze the ruins, thereby fully restoring Harapa. After defeating her and retrieving her gemstone, the ruins temporarily shut down, as indicated by the crystalline structure nearby going dark. Matthew's party enter the ruins to "enlist" the Ice Queen's power in order to reach Craggy Peak. Once the Alchemy Forge is activated, the Forge further powers up the Alchemy Well, bringing back water to the entire Ei-Jei region, including Harapa. However, she intentionally holds back some of her power to prevent complete restoration. Using Nyunpa as her mode of transportation, the Ice Queen found her way to Harapa, where she uses her power to partially restore the ruins and power the ancient city. ![]() At some point before Dark Dawn, Nyunpa had an encounter with the Ice Queen, who managed to subjugate him. ![]()
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